Learning from Lubbock and Moving On

We just got back from an exhausting and exciting couple of days in Lubbock, Texas for the Hub City Regional. Unfortunately, because this regional is only 2 years old, the referee”s understanding of the rules of the game were nearly non-existent.  So here are some of the most important rules we need to familiarize ourselves with going forward to the OKC Regional in 2 weeks.

“3.1.2: If an ALLIANCE’S BALL becomes stuck in an ALLIANCE’S ROBOT, the ALLIANCE may signal to the Head Referee that the BALL is “dead” by holding the yellow “DEAD BALL” placard against the DRIVER STATION acrylic. At this point, the Head Referee will suspend the CYCLE (TRUSS and CATCH points are maintained, ASSIST accruals are voided) and re-illuminate the PEDESTAL, beginning another CYCLE for that ALLIANCE.

3.1: A CATCH occurs when a BALL SCORED over the TRUSS by a ROBOT’S ALLIANCE partner is POSSESSED by that ROBOT before contacting the carpet, the ROBOT which SCORED the TRUSS, or HUMAN PLAYER.

G5: For ROBOTS starting in the white ZONE, the TEAM may preload one (1) of their ALLIANCE’s BALLS such that the BALL is touching their ROBOT.

For ROBOTS starting in their GOALIE ZONE or ROBOTS not reporting to the MATCH the TEAM may decide if the BALL is: staged between the TRUSS and the ZONE LINE and online casino not contacting an ALLIANCE partner, or removed from the FIELD for the mobile casino MATCH.

G12: An ALLIANCE may not POSSESS their opponent’s BALLS. The following criteria define POSSESSION :

“carrying” (moving while supporting BALLS in or on the ROBOT or holding the BALL in or on the ROBOT),
“herding” (repeated pushing or bumping),
“launching” (impelling BALLS to a desired location or direction via a MECHANISM in motion relative to the ROBOT), or
“trapping” (overt isolation or holding one or more BALLS against a FIELD element or ROBOT in an attempt to shield them).

G26-1: ROBOTS may not break the planes of the openings of the opponent’s LOW GOALS.

G28: Initiating deliberate or damaging contact with an opponent ROBOT on or inside the vertical extension of its FRAME PERIMETER is not allowed.


G29: An ALLIANCE may not pin an opponent ROBOT for more than five (5) seconds. A ROBOT will be considered pinned until the ROBOTS have separated by at least six (6) ft. The pinning ROBOT(S) must then wait for at least three (3) seconds before attempting to pin the same ROBOT again. Pinning is transitive through other objects.


While the luck was not in our favor during qualification matches, we lost by one point in the last seconds of the first elimination match.  We got to prove to other teams that even though our ranking was low most of the weekend, we could and WERE still a threat to be reckoned with.

Now we move on to Oklahoma City for the next regional and get ready to be a powerhouse!

Great Meeting Tonight!

We had a wonderful meeting tonight discussing rules, strategies, and robot design. There were some good ideas tossed around, and some pretty good brainstorming as well. We will meet back up at the school this Saturday from 10-3:00(ish) to work on nailing down a online slots design concept, and possibly have the build team go to the shop for a safety/instructional debriefing.  Awesome ideas, guys! 39 days left to build!